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» The Geometry of Strict Maximality
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SIGGRAPH
1999
ACM
15 years 2 months ago
Optimization of Mesh Locality for Transparent Vertex Caching
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
Hugues Hoppe
RT
1998
Springer
15 years 2 months ago
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping
Abstract. This paper presents how the image-based rendering technique of viewdependent texture-mapping (VDTM) can be efficiently implemented using projective texture mapping, a fea...
Paul E. Debevec, Yizhou Yu, George Borshukov
SI3D
1997
ACM
15 years 2 months ago
Model Simplification Using Vertex-Clustering
This paper presents a practical technique to automatically compute approximations of polygonal representations of 3D objects. It is based on a previously developed model simplific...
Kok-Lim Low, Tiow Seng Tan
APGV
2007
ACM
115views Visualization» more  APGV 2007»
15 years 2 months ago
A roughness measure for 3D mesh visual masking
3D models are subject to a wide variety of processing operations such as compression, simplification or watermarking, which introduce slight geometric modifications on the shape. ...
Guillaume Lavoué
CVPR
2008
IEEE
14 years 11 months ago
Classification via semi-Riemannian spaces
In this paper, we develop a geometric framework for linear or nonlinear discriminant subspace learning and classification. In our framework, the structures of classes are conceptu...
Deli Zhao, Zhouchen Lin, Xiaoou Tang