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» The Geometry-Image Representation Tradeoff for Rendering
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ICIP
2000
IEEE
16 years 15 days ago
The Geometry-Image Representation Tradeoff for Rendering
It is generally recognized that 3-D models are compact representations for rendering. While pure image-based rendering techniques are capable of producing highly photorealistic ou...
Sing Bing Kang, Richard Szeliski, P. Anandan
85
Voted
ICIP
2006
IEEE
16 years 18 days ago
Volumetric Representation for Sparse Multi-Views
In this paper, we propose a novel volumetric representation for a sparse set of calibrated multi-view images of a nonLambertian scene. The depth map of each reference view is regi...
Nantheera Anantrasirichai, Cedric Nishan Canagaraj...
88
Voted
CGA
2004
14 years 10 months ago
Flexible Point-Based Rendering on Mobile Devices
Point-based rendering is a compact and efficient means of displaying complex geometry. Our goal is to enable flexible point-based rendering, permitting local image refinement, req...
Florent Duguet, George Drettakis
ARITH
2009
IEEE
15 years 5 months ago
Unified Approach to the Design of Modulo-(2n +/- 1) Adders Based on Signed-LSB Representation of Residues
Moduli of the form 2n ± 1, which greatly simplify certain arithmetic operations in residue number systems (RNS), have been of longstanding interest. A steady stream of designs fo...
Ghassem Jaberipur, Behrooz Parhami
79
Voted
SIGGRAPH
2000
ACM
15 years 3 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...