A view-dependent multiresolution triangulation algorithm is presented for a real-time flythrough. The triangulation of the terrain is generated incrementally onthe-fly during th...
This paper presents a rendering method for translucent objects, in which view point and illumination can be modified at interactive rates. In a preprocessing step the impulse res...
Hendrik P. A. Lensch, Michael Goesele, Philippe Be...
This paper shows how a recently introduced class of applications can be solved by constraint programming. This new type of application is due to the emergence of special real-time...
A dynamic simulation package has been developed which can accurately model the interactions between robots and their environment. It creates a virtual environment in which various...
We present an approximate implicitization method for planar curves. The computed implicit representation is a piecewise rational approximation of the distance function to the given...