Abstract. We present a new hybrid rendering method for interactive walkthroughs in photometrically complex environments. The display process starts from some approximation of the s...
In this paper, we introduce a higher-order MRF optimization
framework. On the one hand, it is very general;
we thus use it to derive a generic optimizer that can be applied
to a...
Nikos Komodakis (University of Crete), Nikos Parag...
We present a method for computing dense visual correspondence based on general assumptions about scene geometry. Our algorithm does not rely on correlation, and uses a variable re...
This paper presents a new approach to computing dense depth and motion estimates from multiple images. Rather than computing a single depth or motion map from such a collection, w...
In this paper, we present a novel approach to robust skeleton extraction. We use undirected graphs to model connectivity of the skeleton points. The graph topology remains unchang...