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2000
Springer
15 years 9 months ago
Walkthroughs with Corrective Texturing
Abstract. We present a new hybrid rendering method for interactive walkthroughs in photometrically complex environments. The display process starts from some approximation of the s...
Marc Stamminger, Jörg Haber, Hartmut Schirmac...
CVPR
2009
IEEE
17 years 1 months ago
Beyond Pairwise Energies: Efficient Optimization for Higher-order MRFs
In this paper, we introduce a higher-order MRF optimization framework. On the one hand, it is very general; we thus use it to derive a generic optimizer that can be applied to a...
Nikos Komodakis (University of Crete), Nikos Parag...
CVPR
1997
IEEE
16 years 8 months ago
Disparity Component Matching for Visual Correspondence
We present a method for computing dense visual correspondence based on general assumptions about scene geometry. Our algorithm does not rely on correlation, and uses a variable re...
Yuri Boykov, Olga Veksler, Ramin Zabih
CVPR
1999
IEEE
16 years 8 months ago
A Multi-View Approach to Motion and Stereo
This paper presents a new approach to computing dense depth and motion estimates from multiple images. Rather than computing a single depth or motion map from such a collection, w...
Richard Szeliski
CVPR
2000
IEEE
16 years 8 months ago
Fixed Topology Skeletons
In this paper, we present a novel approach to robust skeleton extraction. We use undirected graphs to model connectivity of the skeleton points. The graph topology remains unchang...
Polina Golland, W. Eric L. Grimson