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134
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WACV
2005
IEEE
15 years 9 months ago
Automatic Augmentation and Meshing of Sparse 3D Scene Structure
We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by Structure from Motion algori...
Oli Cooper, Neill W. Campbell, David P. Gibson
124
Voted
WIOPT
2005
IEEE
15 years 9 months ago
Power Control for Multicell CDMA Wireless Networks: A Team Optimization Approach
We study power control in multicell CDMA wireless networks as a team optimization problem where each mobile attains at the minimum its individual fixed target SIR level and beyon...
Tansu Alpcan, Xingzhe Fan, Tamer Basar, Murat Arca...
124
Voted
GRAPHITE
2005
ACM
15 years 9 months ago
Generalized sweep templates for implicit modeling
A technique is presented for generating implicit sweep objects that support direct specification and manipulation of the surface with no topological limitations on the 2D sweep t...
Ryan Schmidt, Brian Wyvill
163
Voted
ISPD
2005
ACM
249views Hardware» more  ISPD 2005»
15 years 9 months ago
APlace: a general analytic placement framework
We streamline and extend APlace, the general analytic placement engine based on ideas of Naylor et al. [7] and described in [3, 4, 5]. Previous work explored the adaptability of A...
Andrew B. Kahng, Sherief Reda, Qinke Wang
119
Voted
MM
2005
ACM
93views Multimedia» more  MM 2005»
15 years 9 months ago
The multimedia challenges raised by pervasive games
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devic...
Mauricio Capra, Milena Radenkovic, Steve Benford, ...