We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by Structure from Motion algori...
We study power control in multicell CDMA wireless networks as a team optimization problem where each mobile attains at the minimum its individual fixed target SIR level and beyon...
Tansu Alpcan, Xingzhe Fan, Tamer Basar, Murat Arca...
A technique is presented for generating implicit sweep objects that support direct specification and manipulation of the surface with no topological limitations on the 2D sweep t...
We streamline and extend APlace, the general analytic placement engine based on ideas of Naylor et al. [7] and described in [3, 4, 5]. Previous work explored the adaptability of A...
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devic...
Mauricio Capra, Milena Radenkovic, Steve Benford, ...