Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
Abstract -We investigate the achievable rate of data transmission from sources to sinks through a multiple-relay network. We study achievable rates for omniscient coding, in which ...
As next-generation computer worms may spread within minutes to millions of hosts, protection via human intervention is no longer an option. We discuss the implementation of SweetB...
In this paper, we propose a new variational model to segment an object belonging to a given shape space using the active contour method, a geometric shape prior and the Mumford-Sha...
Xavier Bresson, Pierre Vandergheynst, Jean-Philipp...
Research into ant colony algorithms for solving continuous optimization problems forms one of the most significant and promising areas in swarm computation. Although traditional an...