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CIG
2006
IEEE
15 years 7 months ago
Fun in Slots
— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...
Kevin Burns
ICMCS
2006
IEEE
144views Multimedia» more  ICMCS 2006»
15 years 7 months ago
Receiver-Based Optimization for Video Delivery Over Wireless Links
We consider transfer of video frames over a time-varying wireless channel. When the channel is good, the transmitter can send frames at a higher rate than the receiver can consume...
Carri W. Chan, John G. Apostolopoulos, Yan Li, Nic...
INFOCOM
2006
IEEE
15 years 7 months ago
Resource Allocation for Multicast Services in Multicarrier Wireless Communications
— We consider a multicast resource allocation problem for the downlink in OFDM-based wireless cellular network systems. In a conventional multicast system, to accommodate users w...
Changho Suh, Jeonghoon Mo
ACG
2006
Springer
15 years 7 months ago
Move-Pruning Techniques for Monte-Carlo Go
Abstract. Progressive Pruning (PP) is used in the Monte-Carlo go playing program Indigo. For each candidate move, PP launches random games starting with this move. PP gathers stati...
Bruno Bouzy
ISSTA
2006
ACM
15 years 7 months ago
Producing scheduling that causes concurrent programs to fail
A noise maker is a tool that seeds a concurrent program with conditional synchronization primitives (such as yield()) for the purpose of increasing the likelihood that a bug manif...
Yosi Ben-Asher, Yaniv Eytani, Eitan Farchi, Shmuel...