— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...
We consider transfer of video frames over a time-varying wireless channel. When the channel is good, the transmitter can send frames at a higher rate than the receiver can consume...
Carri W. Chan, John G. Apostolopoulos, Yan Li, Nic...
— We consider a multicast resource allocation problem for the downlink in OFDM-based wireless cellular network systems. In a conventional multicast system, to accommodate users w...
Abstract. Progressive Pruning (PP) is used in the Monte-Carlo go playing program Indigo. For each candidate move, PP launches random games starting with this move. PP gathers stati...
A noise maker is a tool that seeds a concurrent program with conditional synchronization primitives (such as yield()) for the purpose of increasing the likelihood that a bug manif...