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ICIP
2001
IEEE
16 years 10 days ago
Recognising human and animal movement by symmetry
We show how the symmetry of motion can be extracted by using the Generalised Symmetry Operator for analysing motion and for gait recognition. This operator, rather than relying on...
James B. Hayfron-Acquah, Mark S. Nixon, John N. Ca...
SI3D
2006
ACM
15 years 4 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
ICDAR
2005
IEEE
15 years 4 months ago
Tracking, Analysis, and Recognition of Human Gestures in Video
An overview of research in automated gesture spotting, tracking and recognition by the Image and Video Computing Group at Boston University is given. Approaches for localization a...
Stan Sclaroff, Margrit Betke, George Kollios, Jona...
PAMI
2006
188views more  PAMI 2006»
14 years 10 months ago
Recovering 3D Human Body Configurations Using Shape Contexts
The problem we consider in this paper is to take a single two-dimensional image containing a human figure, locate the joint positions, and use these to estimate the body configura...
Greg Mori, Jitendra Malik
CGF
2005
84views more  CGF 2005»
14 years 10 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...