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GAMEON
2003
14 years 11 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
SIGDIAL
2010
14 years 7 months ago
The Dynamics of Action Corrections in Situated Interaction
In spoken communications, correction utterances, which are utterances correcting other participants utterances and behaviors, play crucial roles, and detecting them is one of the ...
Antoine Raux, Mikio Nakano
ARGMAS
2004
Springer
15 years 3 months ago
A Dialogue Game Protocol for Multi-agent Argument over Proposals for Action
We present the syntax and semantics for a multi-agent dialogue game protocol which permits argument over proposals for action. The protocol, called the Persuasive Argument for Mult...
Katie Atkinson, Trevor J. M. Bench-Capon, Peter Mc...
ICMI
2000
Springer
157views Biometrics» more  ICMI 2000»
15 years 1 months ago
Eye-State Action Unit Detection by Gabor Wavelets
Abstract Eyes play important roles in emotion and paralinguistic communications. Detection of eye state is necessaryfor applicationssuch as driver awareness systems. In this paper,...
Ying-li Tian, Takeo Kanade, Jeffrey F. Cohn
GECCO
2000
Springer
101views Optimization» more  GECCO 2000»
15 years 1 months ago
Evolutionary Design of Behaviors for Action-Based Environment Modeling by a Mobile Robot
This paper describes an evolutionary way to acquire behaviors of a mobile robot for recognizing environments. We have proposed AEM (Action-based Environment Modeling) approach for...
Seiji Yamada