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ICIP
2006
IEEE
15 years 11 months ago
Submotions for Hidden Markov Model Based Dynamic Facial Action Recognition
Video based analysis of a persons' mood or behavior is in general performed by interpreting various features observed on the body. Facial actions, such as speaking, yawning o...
Dejan Arsic, Joachim Schenk, Björn Schuller, ...
PDPTA
2000
14 years 11 months ago
Evaluating Multi user Distributed Action Games Architectures on a Corba Platform
The development of distributed applications is rapidly growing and some applications, like those which manipulate graphics, images and sounds, need special care. In this paper, we ...
Hendrik T. Macedo, Alessandro C. M. de Araú...
ECAI
2000
Springer
15 years 2 months ago
Action Categorization from Video Sequences
This article presents a framework for extracting relevant qualitative chunks from a video sequence. The notion of qualitative descriptors, used to perform the qualitative extracti...
Jean-Christophe Baillie, Jean-Gabriel Ganascia
ECCV
2008
Springer
15 years 12 months ago
Constrained Maximum Likelihood Learning of Bayesian Networks for Facial Action Recognition
Probabilistic graphical models such as Bayesian Networks have been increasingly applied to many computer vision problems. Accuracy of inferences in such models depends on the quali...
Cassio Polpo de Campos, Yan Tong, Qiang Ji
NN
2006
Springer
122views Neural Networks» more  NN 2006»
14 years 10 months ago
Goals and means in action observation: A computational approach
Many of our daily activities are supported by behavioural goals that guide the selection of actions, which allow us to reach these goals effectively. Goals are considered to be im...
Raymond H. Cuijpers, Hein T. van Schie, Mathieu Ko...