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AIIDE
2008
15 years 1 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
WWW
2009
ACM
15 years 11 months ago
Efficient interactive fuzzy keyword search
Traditional information systems return answers after a user submits a complete query. Users often feel "left in the dark" when they have limited knowledge about the unde...
Shengyue Ji, Guoliang Li, Chen Li, Jianhua Feng
WWW
2009
ACM
15 years 11 months ago
RuralCafe: web search in the rural developing world
The majority of people in rural developing regions do not have access to the World Wide Web. Traditional network connectivity technologies have proven to be prohibitively expensiv...
Jay Chen, Lakshminarayanan Subramanian, Jinyang Li
WWW
2008
ACM
15 years 11 months ago
Tag-based social interest discovery
The success and popularity of social network systems, such as del.icio.us, Facebook, MySpace, and YouTube, have generated many interesting and challenging problems to the research...
Xin Li, Lei Guo, Yihong Eric Zhao
WWW
2008
ACM
15 years 11 months ago
Service-oriented data denormalization for scalable web applications
Many techniques have been proposed to scale web applications. However, the data interdependencies between the database queries and transactions issued by the applications limit th...
Zhou Wei, Dejun Jiang, Guillaume Pierre, Chi-Hung ...