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» The Implicit Pipeline Method
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GRAPHICSINTERFACE
1998
15 years 2 months ago
Ray-tracing Procedural Displacement Shaders
Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relati...
Wolfgang Heidrich, Hans-Peter Seidel
ECCV
2010
Springer
15 years 27 days ago
Image Classification Using Super-Vector Coding of Local Image Descriptors
Abstract. This paper introduces a new framework for image classification using local visual descriptors. The pipeline first performs a nonlinear feature transformation on descripto...
Xi Zhou, Kai Yu, Tong Zhang, Thomas S. Huang
90
Voted
CGF
2010
113views more  CGF 2010»
15 years 24 days ago
Signing the Unsigned: Robust Surface Reconstruction from Raw Pointsets
We propose a modular framework for robust 3D reconstruction from unorganized, unoriented, noisy, and outlierridden geometric data. We gain robustness and scalability over previous...
Patrick Mullen, Fernando de Goes, Mathieu Desbrun,...
84
Voted
IJISTA
2008
108views more  IJISTA 2008»
15 years 21 days ago
On-the-fly scene acquisition with a handy multi-sensor system
: We present a scene acquisition system which allows for fast and simple acquisition of arbitrarily large 3D environments. We propose a small device which acquires and processes fr...
Benjamin Huhle, Philipp Jenke, Wolfgang Straß...
84
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CAGD
2000
62views more  CAGD 2000»
15 years 16 days ago
Volume morphing and rendering - An integrated approach
In this paper, we first introduce a 3D morphing method for landmark-based volume deformation, using various scattered data interpolation schemes. Qualitative and speed comparisons...
Shiaofen Fang, Rajagopalan Srinivasan, Raghu Ragha...