Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relati...
Abstract. This paper introduces a new framework for image classification using local visual descriptors. The pipeline first performs a nonlinear feature transformation on descripto...
We propose a modular framework for robust 3D reconstruction from unorganized, unoriented, noisy, and outlierridden geometric data. We gain robustness and scalability over previous...
Patrick Mullen, Fernando de Goes, Mathieu Desbrun,...
: We present a scene acquisition system which allows for fast and simple acquisition of arbitrarily large 3D environments. We propose a small device which acquires and processes fr...
Benjamin Huhle, Philipp Jenke, Wolfgang Straß...
In this paper, we first introduce a 3D morphing method for landmark-based volume deformation, using various scattered data interpolation schemes. Qualitative and speed comparisons...