An Early Completion technique is developed to significantly increase the throughput of NULL Convention self-timed digital systems without impacting latency or compromising their s...
The demands for high quality, real-time performance and multi-format video support in consumer multimedia products are ever increasing. In particular, the future multimedia systems...
The performance of RSA hardware is primarily determined by an efficient implementation of the long integer modular arithmetic and the ability to utilize the Chinese Remainder The...
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Modern GIS(Geographic Information System) application programs and simulation systems have to handle large datasets for rendering. Currently three dimensional rendering hardware a...