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HCI
2009
14 years 9 months ago
Emotion Detection: Application of the Valence Arousal Space for Rapid Biological Usability Testing to Enhance Universal Access
Emotion is an important mental and physiological state, influencing cognition, perception, learning, communication, decision making, etc. It is considered as a definitive important...
Christian Stickel, Martin Ebner, Silke Steinbach-N...
HCI
2009
14 years 9 months ago
Emergent Design: Serendipity in Digital Educational Games
Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as...
Michael D. Kickmeier-Rust, Dietrich Albert
FIRSTMONDAY
2010
105views more  FIRSTMONDAY 2010»
14 years 8 months ago
A manifesto for modeling and measurement in social media
Online Social Networks (OSNs) have been the subject of a great deal of study in recent years. The majority of this study has used simple models, such as node-and-edge graphs, to d...
Graham Cormode, Balachander Krishnamurthy, Walter ...
CHI
2011
ACM
14 years 2 months ago
When the implication is not to design (technology)
As HCI is applied in increasingly diverse contexts, it is important to consider situations in which computational or information technologies may be less appropriate. This paper p...
Eric P. S. Baumer, M. Six Silberman
CHI
2011
ACM
14 years 2 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang