Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at var...
This paper proposes a parallel cycle-accurate microarchitectural simulator which efficiently executes its workload by splitting the simulation process along time-axis into many in...
Message passing is a very popular style of parallel programming, used in a wide variety of applications and supported by many APIs, such as BSD sockets, MPI and PVM. Its importance...
System-level and Platform-based design, along with Transaction Level modeling (TLM) techniques and languages like SystemC, appeared as a response to the ever increasing complexity...
Bruno Albertini, Sandro Rigo, Guido Araujo, Cristi...