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STOC
1994
ACM
168views Algorithms» more  STOC 1994»
15 years 2 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
SIGGRAPH
1992
ACM
15 years 2 months ago
Re-tiling polygonal surfaces
This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at var...
Greg Turk
92
Voted
ANSS
2007
IEEE
15 years 2 months ago
An Accurate and Efficient Time-Division Parallelization of Cycle Accurate Architectural Simulators
This paper proposes a parallel cycle-accurate microarchitectural simulator which efficiently executes its workload by splitting the simulation process along time-axis into many in...
Masahiro Yano, Toru Takasaki, Takashi Nakada, Hiro...
CGO
2009
IEEE
15 years 2 months ago
Communication-Sensitive Static Dataflow for Parallel Message Passing Applications
Message passing is a very popular style of parallel programming, used in a wide variety of applications and supported by many APIs, such as BSD sockets, MPI and PVM. Its importance...
Greg Bronevetsky
107
Voted
CODES
2007
IEEE
15 years 2 months ago
A computational reflection mechanism to support platform debugging in SystemC
System-level and Platform-based design, along with Transaction Level modeling (TLM) techniques and languages like SystemC, appeared as a response to the ever increasing complexity...
Bruno Albertini, Sandro Rigo, Guido Araujo, Cristi...