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SAGT
2010
Springer
127views Game Theory» more  SAGT 2010»
14 years 8 months ago
On the Rate of Convergence of Fictitious Play
Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each round, the players play a best response to a mixed strategy that is given by the...
Felix Brandt, Felix A. Fischer, Paul Harrenstein
AOSD
2009
ACM
14 years 7 months ago
Concept analysis for product line requirements
Traditional methods characterize a software product line's requirements using either functional or quality criteria. This appears to be inadequate to assess modularity, detec...
Nan Niu, Steve M. Easterbrook
CVPR
2010
IEEE
14 years 7 months ago
Global and local isometry-invariant descriptor for 3D shape comparison and partial matching
In this paper, based on manifold harmonics, we propose a novel framework for 3D shape similarity comparison and partial matching. First, we propose a novel symmetric meanvalue rep...
Huai-Yu Wu, Hongbin Zha, Tao Luo, Xulei Wang, Song...
CVPR
2012
IEEE
13 years 10 days ago
Probabilistic tensor voting for robust perceptual grouping
We address the problem of unsupervised segmentation and grouping in 2D and 3D space, where samples are corrupted by noise, and in the presence of outliers. The problem has attract...
Dian Gong, Gérard G. Medioni
SCALESPACE
2005
Springer
15 years 3 months ago
Isometric Embedding of Facial Surfaces into
Abstract. The problem of isometry-invariant representation and comparison of surfaces is of cardinal importance in pattern recognition applications dealing with deformable objects....
Alexander M. Bronstein, Michael M. Bronstein, Ron ...