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AAAI
2006
15 years 5 months ago
DNNF-based Belief State Estimation
As embedded systems grow increasingly complex, there is a pressing need for diagnosing and monitoring capabilities that estimate the system state robustly. This paper is based on ...
Paul Elliott, Brian C. Williams
AAAI
2006
15 years 5 months ago
Diagnosis of Multi-Robot Coordination Failures Using Distributed CSP Algorithms
With increasing deployment of systems involving multiple coordinating agents, there is a growing need for diagnosing coordination failures in such systems. Previous work presented...
Meir Kalech, Gal A. Kaminka, Amnon Meisels, Yehuda...
APVIS
2004
15 years 5 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
DAGSTUHL
2003
15 years 5 months ago
Pattern Synthesis from Multiple Scenarios for Parameterized Real-Time UML Models
Abstract. The continuing trend towards more sophisticated technical applications results in an increasing demand for high quality software for complex, safety-critical systems. Des...
Holger Giese, Florian Klein, Sven Burmester
IWEC
2004
15 years 5 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...