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NETGAMES
2004
ACM
15 years 3 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
91
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SPAA
2004
ACM
15 years 3 months ago
On achieving optimized capacity utilization in application overlay networks with multiple competing sessions
In this paper, we examine the problem of large-volume data dissemination via overlay networks. A natural way to maximize the throughput of an overlay multicast session is to split...
Yi Cui, Baochun Li, Klara Nahrstedt
VRML
2004
ACM
15 years 3 months ago
A VRML97-X3D extension for massive scenery management in virtual worlds
In this paper we present a VRML97-X3D extension to describe precomputed visibility relationships in the context of progressive transmission as well as real time visualization of m...
Jean-Eudes Marvie, Kadi Bouatouch
VRML
2004
ACM
15 years 3 months ago
PathSim visualizer: an Information-Rich Virtual Environment framework for systems biology
Increasingly, biology researchers and medical practitioners are using computational tools to model and analyze dynamic systems across scales from the macro to the cellular to the ...
Nicholas F. Polys, Doug A. Bowman, Chris North, Re...
WIDM
2004
ACM
15 years 3 months ago
A comprehensive solution to the XML-to-relational mapping problem
The use of relational database management systems (RDBMSs) to store and query XML data has attracted considerable interest with a view to leveraging their powerful and reliable da...
Sihem Amer-Yahia, Fang Du, Juliana Freire