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» The Instantaneous Kinematics of Manipulation
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SIGGRAPH
1999
ACM
15 years 2 months ago
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures
This paper presents a technique for adapting existing motion of a human-like character to have the desired features that are specified by a set of constraints. This problem can b...
Jehee Lee, Sung Yong Shin
GRAPHITE
2003
ACM
15 years 3 months ago
Interactive visual method for motion and model reuse
We consider a repository of animation models and motions that can be reused to generate new animation sequences. For instance, a user can retrieve an animation of a dog kicking it...
Akanksha Huang, Zhiyong Huang, B. Prabhakaran, Con...
CGA
2011
14 years 1 months ago
Intuitive Interactive Human-Character Posing with Millions of Example Poses
We present a data-driven algorithm for interactive 3D human character posing. We formulate the problem in a maximum a posteriori (MAP) framework by combining the user’s inputs w...
Xiaolin K. Wei, Jinxiang Chai
CGF
1998
213views more  CGF 1998»
14 years 9 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
ICRA
2009
IEEE
176views Robotics» more  ICRA 2009»
15 years 4 months ago
Rollin' Justin - Mobile platform with variable base
Abstract— Research on humanoid robots for use in servicing tasks, e.g. fetching and delivery, attracts steadily more interest. With ”Rollin’ Justin” a mobile robotic system...
Christoph Borst, Thomas Wimböck, Florian Schm...