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VR
1999
IEEE
119views Virtual Reality» more  VR 1999»
15 years 8 months ago
Virtual Flythrough over a Voxel-Based Terrain
A voxel-based terrain visualization system is presented with real-time performance on general-purpose graphics multiprocessor workstations. Ray casting of antialiased 3D volume te...
Ming Wan, Huamin Qu, Arie E. Kaufman
APCHI
1998
IEEE
15 years 8 months ago
Claymore: Augmented Direct Manipulation of Three-Dimensional Objects
This paper describes a method for manipulating a threedimensional object without considering conventional three independent orthogonal views. We apply the direct manipulation to o...
Hideki Mitsunobu, Takashi Oshiba, Jiro Tanaka
138
Voted
RT
1999
Springer
15 years 8 months ago
Rendering of Wet Materials
Abstract. The appearance of many natural materials is largely influenced by the environment in which they are situated. Capturing the effects of such environmental factors is esse...
Henrik Wann Jensen, Justin Legakis, Julie Dorsey
IPPS
1998
IEEE
15 years 8 months ago
Virtual FPGAs: Some Steps Behind the Physical Barriers
Recent advances in FPGA technologies allow to configure the RAM-based FPGA devices in a reduced time as an effective support for real-time applications. The physical dimensions of ...
William Fornaciari, Vincenzo Piuri
SCCC
1998
IEEE
15 years 8 months ago
Tool Support for Helping the Use of Frameworks
Frameworks promote design and code reuse, at a higher level of granularity. The use of frameworks is a hard task though, because usually they lack documentation and instructions o...
Ricardo Pereira e Silva, Roberto Tom Price