Sciweavers

1565 search results - page 41 / 313
» The Intensional View Environment
Sort
View
135
Voted
SI3D
1995
ACM
15 years 7 months ago
Visual Navigation of Large Environments Using Textured Clusters
A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases whe...
Paulo W. C. Maciel, Peter Shirley
DAWAK
2001
Springer
15 years 8 months ago
Optimization Algorithms for Simultaneous Multidimensional Queries in OLAP Environments
Multi-Dimensional Expressions (MDX) provide an interface for asking several related OLAP queries simultaneously. An interesting problem is how to optimize the execution of an MDX q...
Panos Kalnis, Dimitris Papadias
96
Voted
SPATIALCOGNITION
2004
Springer
15 years 9 months ago
Imagined Perspective-Changing Within and Across Novel Environments
Results suggesting that changing perspective and switching across spatial environments held in memory are processes that take place in parallel were obtained from a task-switching ...
Marios N. Avraamides, Jonathan W. Kelly
122
Voted
ICIP
2005
IEEE
16 years 5 months ago
Posture classification in a multi-camera indoor environment
Posture classification is a key process for analyzing the people's behaviour. Computer vision techniques can be helpful in automating this process, but cluttered environments...
Rita Cucchiara, Andrea Prati, Roberto Vezzani
142
Voted
DATE
2009
IEEE
116views Hardware» more  DATE 2009»
15 years 10 months ago
A high-level debug environment for communication-centric debug
—A large part of a modern SOC’s debug complexity resides in the interaction between the main system components. ion-level debug moves the abstraction level of the debug process...
Kees Goossens, Bart Vermeulen, Ashkan Beyranvand N...