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ASE
2006
104views more  ASE 2006»
14 years 11 months ago
On the Systematic Analysis of Natural Language Requirements with C
This paper presents CIRCE, an environment for the analysis of natural language requirements. CIRCE is first presented in terms of its architecture, based on a transformational para...
Vincenzo Ambriola, Vincenzo Gervasi
CASCON
2000
99views Education» more  CASCON 2000»
15 years 1 months ago
A multi-perspective software visualization environment
This paper describes a multi-perspective software visualization environment, SHriMP, which combines single view and multi-view techniques to support software exploration at both t...
Jingwei Wu, Margaret-Anne D. Storey
GRAPHICSINTERFACE
2011
14 years 3 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
CVPR
2012
IEEE
13 years 2 months ago
Real-time 6D stereo Visual Odometry with non-overlapping fields of view
In this paper, we present a framework for 6D absolute scale motion and structure estimation of a multi-camera system in challenging indoor environments. It operates in real-time a...
Tim Kazik, Laurent Kneip, Janosch Nikolic, Marc Po...
100
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EDOC
2009
IEEE
15 years 3 months ago
Realizing Correspondences in Multi-viewpoint Specifications
Viewpoint modeling is an effective technique for specifying complex software systems in terms of a set of independent viewpoints and correspondences between them. Each viewpoint f...
José Raúl Romero, Juan Ignacio Jaen,...