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ACMACE
2011
ACM
14 years 4 months ago
Player performance and in game advertising retention
In game advertising or IGA is an increasingly common means of promoting brands and products. This study seeks to understand the effectiveness of in game advertising by understandi...
Lindsay D. Grace, James Coyle
VRML
2003
ACM
15 years 9 months ago
Viewpoint adaptation during navigation based on stimuli from the virtual environment
We consider the possibility of automatically modifying the user’s viewpoint orientation for the purpose of enhancing the navigation experience. We concentrate on outdoor virtual...
Szilárd Kiss, Anton Nijholt
JMM2
2006
138views more  JMM2 2006»
15 years 3 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
FCCM
1999
IEEE
210views VLSI» more  FCCM 1999»
15 years 8 months ago
Algorithm Analysis and Mapping Environment for Adaptive Computing Systems: Further Results
Abstract We are developing an integrated algorithm analysis and mapping environment particularly tailored for signal processing applications on Adaptive Computing Systems ACS. Our ...
Eric K. Pauer, Paul D. Fiore, John M. Smith
CDVE
2007
Springer
124views Visualization» more  CDVE 2007»
15 years 10 months ago
"Integrare", a Collaborative Environment for Behavior-Oriented Design
In order to build complex, large-scale, dependable systems it is necessary to use a development environment with an integrated set of capabilities that supports editing and formal...
Lian Wen, Robert Colvin, Kai Lin, John Seagrott, N...