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IUI
2004
ACM
15 years 3 months ago
Speech and sketching for multimodal design
While sketches are commonly and effectively used in the early stages of design, some information is far more easily conveyed verbally than by sketching. In response, we have combi...
Aaron Adler, Randall Davis
EXPERT
1998
86views more  EXPERT 1998»
14 years 9 months ago
IMACS: A Case Study in Real-World Planning
This article illustrates the complexities of real-world planning and how we can create AI planning systems to address them. We describe the IMACS Project (Interactive Manufacturab...
Satyandra K. Gupta, Dana S. Nau, William C. Regli
ICDCSW
2006
IEEE
15 years 4 months ago
Developing Gestural Input
In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction de...
Matthias Kranz, Stefan Freund, Paul Holleis, Albre...
ECSCW
2003
14 years 11 months ago
System Guidelines for Co-located, Collaborative Work on a Tabletop Display
Collaborative interactions with many existing digital tabletop systems lack the fluidity of collaborating around a table using traditional media. This paper presents a critical ana...
Stacey D. Scott, Karen D. Grant, Regan L. Mandryk
ACMDIS
2010
ACM
14 years 10 months ago
Design from the everyday: continuously evolving, embedded exploratory prototypes
One of the major challenges in the design of social technologies is the evaluation of their qualities of use and how they are appropriated over time. While the field of HCI abound...
Clint Heyer, Margot Brereton