We describe a new application of interactive participatory performance in interaction design. Our pragmatic strategy permits us to use performance as an investigatory tool in the ...
Robyn Taylor, Pierre Boulanger, Patrick Olivier, J...
We explore the tradeoff between player autonomy and designer intent by simulating a system of autonomous museum tour guides. Visitors may have different art preferences or may wis...
David L. Roberts, Andrew S. Cantino, Charles Lee I...
In this paper, we describe the design of a decision support system for operators of model-based predictive controllers (MPC). MPC is a form of advanced automatic control that is in...
Stephanie A. Guerlain, G. A. Jamieson, P. Bullemer...
We introduce the Look Ma No Keyboard user interface, an ergonomic and intuitive method for controlling music sequencing software from a piano controller by adding a momentary foot...
Existing cameraphone-based interactive paper systems fall short of the flexibility of GUIs, partly due to their deficient fine-grained interactions, limited interaction styles and...