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CHI
2009
ACM
15 years 4 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
CONCUR
2001
Springer
15 years 2 months ago
Compositional Modeling of Reactive Systems Using Open Nets
In order to model the behaviour of open concurrent systems by means of Petri nets, we introduce open Petri nets, a generalization of the ordinary model where some places, designate...
Paolo Baldan, Andrea Corradini, Hartmut Ehrig, Rei...
ACMSE
2005
ACM
15 years 3 months ago
Exploring communication overheads and locking policies in a peer-to-peer synchronous collaborative editing system
In this paper, we describe recent work in developing a peer-topeer collaborative environment. The study examines various locking mechanisms/policies by adjusting the granularity o...
Jon A. Preston, Sushil K. Prasad
ANSS
2002
IEEE
15 years 2 months ago
Scheduling a Job Mix in a Partitionable Parallel System
Efficient scheduling of jobs on parallel processors is essential for good performance. However, design of such schedulers is challenging because of the complex interaction between...
Helen D. Karatza, Ralph C. Hilzer Jr.
AMET
1998
Springer
15 years 2 months ago
Bid Evaluation and Selection in the MAGNET Automated Contracting System
We present an approach to the bid-evaluation problem in a system for multi-agent contract negotiation, called MAGNET. The MAGNET market infrastructure provides support for a variet...
Erik S. Steinmetz, John Collins, Scott Jamison, Ra...