We propose a non-humanlike spoken dialogue design, which consists of two elements: non-humanlike turn-taking and non-humanlike acknowledgment. Two experimental studies are reporte...
Integrating computer-based information into the real world of the user, is becoming a crucial challenge for the designers of interactive systems. The Augmented Reality (AR) paradig...
This paper presents an ethnographic study, conducted to gain an insight of the practices around navigation of firefighters on the first line of intervention. We argue that the com...
Sebastian Denef, Leonardo Ramirez, Tobias Dyrks, G...
There is general consensus that critical mass at inception ensures the sustained success of online communities. However, no clear understanding of what constitutes such a 'cr...
As computing expands its domain from workplace to pervasive and domestic environments, interest in aesthetics for designing is increasing in HCI. HCI literatures in aesthetics pro...