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SIGDIAL
2010
14 years 7 months ago
Non-humanlike Spoken Dialogue: A Design Perspective
We propose a non-humanlike spoken dialogue design, which consists of two elements: non-humanlike turn-taking and non-humanlike acknowledgment. Two experimental studies are reporte...
Kotaro Funakoshi, Mikio Nakano, Kazuki Kobayashi, ...
UAIS
2002
105views more  UAIS 2002»
14 years 9 months ago
Assessing continuity and compatibility in augmented reality systems
Integrating computer-based information into the real world of the user, is becoming a crucial challenge for the designers of interactive systems. The Augmented Reality (AR) paradig...
Emmanuel Dubois, Laurence Nigay, Jocelyne Troccaz
ACMDIS
2008
ACM
14 years 12 months ago
Handy navigation in ever-changing spaces: an ethnographic study of firefighting practices
This paper presents an ethnographic study, conducted to gain an insight of the practices around navigation of firefighters on the first line of intervention. We argue that the com...
Sebastian Denef, Leonardo Ramirez, Tobias Dyrks, G...
CSCW
2010
ACM
15 years 6 months ago
An empirical study of critical mass and online community survival
There is general consensus that critical mass at inception ensures the sustained success of online communities. However, no clear understanding of what constitutes such a 'cr...
Daphne R. Raban, Mihai Moldovan, Quentin Jones
CHI
2007
ACM
15 years 10 months ago
The use of aesthetics in HCI systems
As computing expands its domain from workplace to pervasive and domestic environments, interest in aesthetics for designing is increasing in HCI. HCI literatures in aesthetics pro...
Jina Huh, Mark S. Ackerman, Robert Douglas