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TON
2010
157views more  TON 2010»
14 years 4 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
MUM
2004
ACM
154views Multimedia» more  MUM 2004»
15 years 3 months ago
Plug-and-play application platform: towards mobile peer-to-peer
While peer-to-peer (P2P) has emerged as a new hot communication concept among the Internet users, mobile usage of P2P applications is still taking its first steps. This article fi...
Erkki Harjula, Mika Ylianttila, Jussi Ala-Kurikka,...
ERSA
2003
301views Hardware» more  ERSA 2003»
14 years 11 months ago
A Configurable Hardware Scheduler for Real-Time Systems
Many real-time applications require a high-resolution time tick in order to work properly. However, supporting a high-resolution time tick imposes a very high overhead on the syst...
Pramote Kuacharoen, Mohamed Shalan, Vincent John M...
IIWAS
2008
14 years 11 months ago
A model-prover for constrained dynamic conversations
In a service-oriented architecture, systems communicate by exchanging messages. In this work, we propose a formal model based on OCL-constrained UML Class diagrams and a methodolo...
Diletta Cacciagrano, Flavio Corradini, Rosario Cul...
RTAS
2010
IEEE
14 years 8 months ago
Physicalnet: A Generic Framework for Managing and Programming Across Pervasive Computing Networks
This paper describes the design and implementation of a pervasive computing framework, named Physicalnet. Essentially, Physicalnet is a generic paradigm for managing and programmi...
Pascal Vicaire, Zhiheng Xie, Enamul Hoque, John A....