: This work presents a new hybrid neuro-fuzzy model for automatic learning of actions taken by agents. The main objective of this new model is to provide an agent with intelligence...
Karla Figueiredo, Marley B. R. Vellasco, Marco Aur...
We designed and implemented a software system, called WebCrow, that represents the first solver for Italian crosswords and the first system that tackles a language game using the...
In this paper, we discuss an application of spatial data mining to predict pedestrian flow in extensive road networks using a large biased sample. Existing out-of-the-box techniqu...
: Experience Management (EM) is an area that is increasingly gaining importance. Its roots lie in Experimental Software Engineering ("Experience Factory"), in Artificial ...
Andreas Jedlitschka, Klaus-Dieter Althoff, Bjö...
This paper details a research methodology that emerged during an inquiry into game design aimed at promoting conceptual learning in physics. The methodology, Research as DesignDes...