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» The Language of Time: A Reader
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AIIDE
2008
15 years 7 days ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
DAC
2007
ACM
15 years 11 months ago
Automatic Verification of External Interrupt Behaviors for Microprocessor Design
Interrupt behaviors, especially the external ones, are difficult to verify in a microprocessor design project in that they involve both interacting hardware and software. This pap...
Fu-Ching Yang, Wen-Kai Huang, Ing-Jer Huang
SIGSOFT
2009
ACM
15 years 10 months ago
DebugAdvisor: a recommender system for debugging
In large software development projects, when a programmer is assigned a bug to fix, she typically spends a lot of time searching (in an ad-hoc manner) for instances from the past ...
B. Ashok, Joseph M. Joy, Hongkang Liang, Sriram K....
WWW
2009
ACM
15 years 10 months ago
Answering approximate queries over autonomous web databases
To deal with the problem of empty or too little answers returned from a Web database in response to a user query, this paper proposes a novel approach to provide relevant and rank...
Xiangfu Meng, Z. M. Ma, Li Yan
WWW
2009
ACM
15 years 10 months ago
Bid optimization for broad match ad auctions
Ad auctions in sponsored search support"broad match"that allows an advertiser to target a large number of queries while bidding only on a limited number. While giving mo...
Eyal Even-Dar, Vahab S. Mirrokni, S. Muthukrishnan...