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CHI
2009
ACM
15 years 2 months ago
Origami simulator: a multi-touch experience
We present a 3D origami simulator with multi-touch interaction. This is a preliminary exploration of manipulating 3D models with multi-touch. Following a user centered approach, w...
Samuel Hsiao-Heng Chang, Lachlan Stuart, Beryl Pli...
CSCW
1996
ACM
15 years 1 months ago
Supporting Social Awareness @ Work Design and Experience
During the last year we have been designing and studying a computer based tool intended to strengthen social group awareness within a research laboratory. While awareness has been...
Konrad Tollmar, Ovidiu Sandor, Anna Schömer
VR
2002
IEEE
293views Virtual Reality» more  VR 2002»
14 years 9 months ago
Experiments with Face-To-Face Collaborative AR Interfaces
We describe a design approach, Tangible Augmented Reality, for developing face-to-face collaborative Augmented Reality (AR) interfaces. Tangible Augmented Reality combines Augment...
Mark Billinghurst, Hirokazu Kato, Kiyoshi Kiyokawa...
CORR
2010
Springer
63views Education» more  CORR 2010»
14 years 9 months ago
Psychophysiological Correlations with Gameplay Experience Dimensions
In this paper, we report a case study using two easy-todeploy psychophysiological measures
Anders Drachen, Lennart E. Nacke, Georgios N. Yann...
WWW
2006
ACM
15 years 10 months ago
Designing ethical phishing experiments: a study of (ROT13) rOnl query features
We study how to design experiments to measure the success rates of phishing attacks that are ethical and accurate, which are two requirements of contradictory forces. Namely, an e...
Markus Jakobsson, Jacob Ratkiewicz