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PSYCHNOLOGY
2008
92views more  PSYCHNOLOGY 2008»
14 years 9 months ago
Experiences of Evaluating Presence in Augmented Realities
This paper presents an overview of a study of 24 people who used an augmented reality game called TimeWarp. The paper initially discusses the game and evaluation methods chosen, i...
Rod McCall, Anne-Kathrin Braun
DSRT
2008
IEEE
15 years 4 months ago
Simulation Driven Experiment Control in Driver Assistance Assessment
Embedded systems technologies and advances in micro electronics have accelerated the evolution of driver assistance systems towards more driving safety, comfort, entertainment and...
Andreas Riener, Alois Ferscha
MMS
2010
14 years 8 months ago
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance ad hoc wifi platform. The testers of this game came up with innovati...
Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeu...
ERCIMDL
2006
Springer
174views Education» more  ERCIMDL 2006»
14 years 11 months ago
Using MILOS to Build a Multimedia Digital Library Application: The PhotoBook Experience
Abstract. The digital library field is recently broadening its scope of applicability and it is also continuously adapting to the frequent changes occurring in the internet society...
Giuseppe Amato, Paolo Bolettieri, Franca Debole, F...
SAC
2005
ACM
15 years 3 months ago
A trust-enhanced recommender system application: Moleskiing
Recommender Systems (RS) suggests to users items they will like based on their past opinions. Collaborative Filtering (CF) is the most used technique to assess user similarity bet...
Paolo Avesani, Paolo Massa, Roberto Tiella