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C5
2005
IEEE
15 years 3 months ago
Croquet Learning Environments: Extending the Value of Campus Life into the Online Experience
Croquet is a broadband communications platform with a 3D user interface and peer-to-peer network architecture that provides educators with a new expressive “meta-medium that is ...
Marilyn May Lombardi, Julian Lombardi
ATAL
2004
Springer
15 years 3 months ago
Experiments in Human Multi-Issue Negotiation: Analysis and Support
The purpose of this paper is to report on experiments in (human) multi-issue negotiation and their analysis, and to present a generic software environment supporting such an analy...
Tibor Bosse, Catholijn M. Jonker, Jan Treur
HT
2003
ACM
15 years 3 months ago
The ambient wood journals: replaying the experience
The Ambient Wood project aims to facilitate a learning experience using an adaptive infrastructure in an outdoor environment. This involves sensor technology, virtual world orches...
Mark J. Weal, Danius T. Michaelides, Mark K. Thomp...
IPSN
2005
Springer
15 years 3 months ago
Experiences and directions in pushpin computing
— Over the last three years we have built and experimented with the Pushpin Computing wireless sensor network platform. The Pushpin platform is a tabletop multihop wireless senso...
Joshua Lifton, Michael Broxton, Joseph A. Paradiso
ISMAR
2002
IEEE
15 years 2 months ago
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space
This paper presents an interactive theatre based on an embodied mixed reality space and wearable computers. Embodied computing mixed reality spaces integrate ubiquitous computing,...
Adrian David Cheok, Wang Weihua, Xubo Yang, Simon ...