Sciweavers

5561 search results - page 81 / 1113
» The Large-Display User Experience
Sort
View
AUIC
2004
IEEE
15 years 1 months ago
From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors
Pervasive technologies are increasingly being developed and used outdoors in different and innovative ways. However, designing user experiences for outdoor environments presents m...
Eric Harris, Geraldine Fitzpatrick, Yvonne Rogers,...
AAAI
2007
15 years 5 days ago
Mobile Service for Reputation Extraction from Weblogs - Public Experiment and Evaluation
In this paper, we introduce a mobile service that extracts reputations of a product from weblogs by cellular phones during shopping. If the user takes a photo of a product barcode...
Takahiro Kawamura, Shinichi Nagano, Masumi Inaba, ...
CRITICAL
2005
14 years 11 months ago
Critical perspectives on dependability: an older person's experience of assistive technology
This paper considers multiple meanings of dependability as part of a project investigating home based assistive and smart home technology for older people. It argues that because ...
Mark Blythe, Darren J. Reed, Peter C. Wright, Andr...
FPLAY
2008
14 years 11 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
INTERACT
2007
14 years 11 months ago
Creators, Composers and Consumers: Experiences of Designing a Digital Library
Many systems form ‘chains’ whereby developers use one system (or ‘tool’) to create another system, for use by other people. Little work within Human–Computer Interaction ...
Ann Blandford, Jeremy Gow, George Buchanan, Claire...