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CHI
2000
ACM
15 years 2 months ago
Enriching buyers' experiences: the SmartClient approach
In electronic commerce, a satisfying buyer experience is a key competitive element. We show new techniques for better adapting interaction with an electronic catalog system to act...
Pearl Pu, Boi Faltings
CHI
2007
ACM
14 years 11 months ago
The validity of a virtual human experience for interpersonal skills education
Any new tool introduced for education needs to be validated. We developed a virtual human experience called the Virtual Objective Structured Clinical Examination (VOSCE). In the V...
Kyle Johnsen, Andrew Raij, Amy O. Stevens, D. Scot...
ACSW
2004
14 years 11 months ago
Experiences in Building a Tool for Navigating Association Rule Result Sets
Practical knowledge discovery is an iterative process. First, the experiences gained from one mining run are used to inform the parameter setting and the dataset and attribute sel...
Peter Fule, John F. Roddick
GRAPHICSINTERFACE
2004
14 years 11 months ago
Towards the Next Generation of Tabletop Gaming Experiences
In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and comput...
Carsten Magerkurth, Maral Memisoglu, Timo Engelke,...
CHI
2008
ACM
15 years 10 months ago
Ambient social tv: drawing people into a shared experience
We examine how ambient displays can augment social television. Social TV 2 is an interactive television solution that incorporates two ambient displays to convey to participants a...
Gunnar Harboe, Crysta J. Metcalf, Frank Bentley, J...