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TOG
2008
120views more  TOG 2008»
14 years 9 months ago
Real-time, all-frequency shadows in dynamic scenes
Shadow computation in dynamic scenes under complex illumination is a challenging problem. Methods based on precomputation provide accurate, real-time solutions, but are hard to ex...
Thomas Annen, Zhao Dong, Tom Mertens, Philippe Bek...
ISMAR
2002
IEEE
15 years 2 months ago
Geometric and Photometric Registration for Real-Time Augmented Reality
This paper proposes an augmented reality system with correct representation of shading and shadow. To realize a seamless augmented reality system, we need to resolve some problems...
Masayuki Kanbara, Naokazu Yokoya
RT
2000
Springer
15 years 1 months ago
Fast Global Illumination Including Specular Effects
Rapidly simulating global illumination, including diffuse and glossy light transport is a very difficult problem. Finite element or radiosity approaches can achieve interactive si...
Xavier Granier, George Drettakis, Bruce Walter
77
Voted
CGF
2006
132views more  CGF 2006»
14 years 9 months ago
Verification of Physically Based Rendering Algorithms
Within computer graphics, the field of predictive rendering is concerned with those methods of image synthesis which yield results that do not only look real, but are also radiome...
Christiane Ulbricht, Alexander Wilkie, Werner Purg...
96
Voted
ICIP
2006
IEEE
15 years 11 months ago
Rendering Synthetic Objects in Natural Scenes
We present a method for solving the light integral problem for synthetic diffuse objects rendered within a natural scene. The approach generates realistic shading using only a few...
Mais Alnasser, Hassan Foroosh