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TOG
2008
174views more  TOG 2008»
14 years 9 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
STOC
2009
ACM
187views Algorithms» more  STOC 2009»
15 years 10 months ago
Artin automorphisms, cyclotomic function fields, and folded list-decodable codes
Algebraic codes that achieve list decoding capacity were recently constructed by a careful "folding" of the Reed-Solomon code. The "low-degree" nature of this f...
Venkatesan Guruswami
81
Voted
HICSS
2003
IEEE
121views Biometrics» more  HICSS 2003»
15 years 3 months ago
Fifteen Years of GSS in the Field: A Comparison Across Time and National Boundaries
It has been over two decades since Group Support Systems (GSS) emerged on the Information Technology (IT) scene. GSS have now been commercialized and are present in an increasing ...
Gert-Jan de Vreede, Douglas R. Vogel, Gwendolyn L....
CGF
2007
149views more  CGF 2007»
14 years 9 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
ICCV
2001
IEEE
15 years 11 months ago
Beyond Lambert: Reconstructing Surfaces with Arbitrary BRDFs
W e address an open and hitherto neglected problem in computer vision, how to reconstruct the geometry of objects with arbitrary and possibly anisotropic bidirectional reflectance...
Sebastian Magda, David J. Kriegman, Todd Zickler, ...