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FSTTCS
1994
Springer
15 years 3 months ago
On the Interactive Complexity of Graph Reliability
We give an interactive protocol for s-t RELIABILITY, the well known reliability problem on graphs. Our protocol shows that if IP(f(n)) denotes the class of languages whose interac...
Jean Marc Couveignes, Juan Francisco Diaz-Frias, M...
SIAMCOMP
1998
124views more  SIAMCOMP 1998»
14 years 11 months ago
Near-Linear Time Construction of Sparse Neighborhood Covers
This paper introduces a near-linear time sequential algorithm for constructing a sparse neighborhood cover. This implies analogous improvements (from quadratic to near-linear time)...
Baruch Awerbuch, Bonnie Berger, Lenore Cowen, Davi...
ISMAR
2003
IEEE
15 years 5 months ago
Using Augmented Reality for Visualizing Complex Graphs in Three Dimensions
In this paper we explore the effect of using Augmented Reality for three-dimensional graph link analysis. Two experiments were conducted. The first was designed to compare a tangi...
Daniel Belcher, Mark Billinghurst, Sean Hayes, Ran...
DAM
2008
108views more  DAM 2008»
14 years 12 months ago
On the complexity of the multicut problem in bounded tree-width graphs and digraphs
Given an edge- or vertex-weighted graph or digraph and a list of source-sink pairs, the minimum multicut problem consists in selecting a minimum weight set of edges or vertices wh...
Cédric Bentz
CORR
2008
Springer
137views Education» more  CORR 2008»
14 years 12 months ago
On the Complexity of Nash Equilibria of Action-Graph Games
Abstract. We consider the problem of computing Nash Equilibria of action-graph games (AGGs). AGGs, introduced by Bhat and Leyton-Brown, is a succinct representation of games that e...
Constantinos Daskalakis, Grant Schoenebeck, Gregor...