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» The Many Faces of a Translation
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128
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IWEC
2007
15 years 2 months ago
Marble Market: Bimanual Interactive Game with a Body Shape Sensor
A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players’ arms on the tabletop....
Kentaro Fukuchi, Jun Rekimoto
95
Voted
ACL
2006
15 years 2 months ago
Improved Discriminative Bilingual Word Alignment
For many years, statistical machine translation relied on generative models to provide bilingual word alignments. In 2005, several independent efforts showed that discriminative m...
Robert C. Moore, Wen-tau Yih, Andreas Bode
106
Voted
EACL
2006
ACL Anthology
15 years 2 months ago
CDER: Efficient MT Evaluation Using Block Movements
Most state-of-the-art evaluation measures for machine translation assign high costs to movements of word blocks. In many cases though such movements still result in correct or alm...
Gregor Leusch, Nicola Ueffing, Hermann Ney
82
Voted
AAAI
2000
15 years 2 months ago
An Interval Algebra for Indeterminate Time
Temporal indeterminacy is an inherent problem which arises when capturing and manipulating temporal data in many application areas. As such, representation and manipulation of tim...
Wes Cowley, Dimitris Plexousakis
ACL
1998
15 years 2 months ago
Automatic Acquisition of Language Model based on Head-Dependent Relation between Words
Language modeling is to associate a sequence of words with a priori probability, which is a key part of many natural language applications such as speech recognition and statistic...
Seungmi Lee, Key-Sun Choi