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WSCG
2004
152views more  WSCG 2004»
15 years 13 days ago
Interactive Solid Texturing using Point-based Multiresolution Representations
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require...
Patrick Reuter, Benjamin Schmitt, Christophe Schli...
PTS
2003
136views Hardware» more  PTS 2003»
15 years 13 days ago
The UML 2.0 Testing Profile and Its Relation to TTCN-3
UML models focus primarily on the definition of system structure and behaviour, but provide only limited means for describing test objectives and test procedures. However, with the...
Ina Schieferdecker, Zhen Ru Dai, Jens Grabowski, A...
AAAI
1998
15 years 13 days ago
Eye Finding via Face Detection for a Foveated Active Vision System
Eye finding is the first step toward building a machine that can recognize social cues, like eye contact and gaze direction, in a natural context. In this paper, we present a real...
Brian Scassellati
ANLP
2000
85views more  ANLP 2000»
15 years 13 days ago
The Efficiency of Multimodal Interaction for a Map-based Task
This paper compares the efficiency of using a standard direct-manipulation graphical user interface (GUI) with that of using the QuickSet pen/voice multimodal interface for suppor...
Philip R. Cohen, David McGee, Josh Clow
VCIP
2003
170views Communications» more  VCIP 2003»
15 years 13 days ago
Scan order and quantization for 3D-DCT coding
Two types of coders dominate the field of video compression research today: well-established hybrid coders, that are in the core of all MPEG and H.26X standards, and emerging thr...
Nikola Bozinovic, Janusz Konrad