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TOG
2008
142views more  TOG 2008»
15 years 3 months ago
Fast animation of turbulence using energy transport and procedural synthesis
We present a novel technique for the animation of turbulent fluids by coupling a procedural turbulence model with a numerical fluid solver to introduce subgrid-scale flow detail. ...
Rahul Narain, Jason Sewall, Mark Carlson, Ming C. ...
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 2 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
GIS
2010
ACM
15 years 1 months ago
Quantitative analysis of simulated erosion for different soils
Rensselaer Polytechnic Institute Troy, NY Levee overtopping can lead to failure and cause catastrophic damage, as was the case during Hurricane Katrina. We present a computer simu...
Zhongxian Chen, Christopher Stuetzle, Barbara Cutl...
ICCV
2001
IEEE
16 years 5 months ago
Euclidean Reconstruction and Auto-Calibration from Continuous Motion
This paper deals with the problem of incorporating natural regularity conditions on the motion in an MAP estimator for structure and motion recovery from uncalibrated image sequen...
Fredrik Kahl, Anders Heyden
149
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ICIP
2007
IEEE
16 years 4 months ago
Multi-Modal Particle Filtering Tracking using Appearance, Motion and Audio Likelihoods
We propose a multi-modal object tracking algorithm that combines appearance, motion and audio information in a particle filter. The proposed tracker fuses at the likelihood level ...
Matteo Bregonzio, Murtaza Taj, Andrea Cavallaro