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CG
2004
Springer
15 years 3 months ago
Procedural 3D texture synthesis using genetic programming
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Adam Hewgill, Brian J. Ross
PVLDB
2010
129views more  PVLDB 2010»
15 years 1 months ago
Entity Resolution with Evolving Rules
Entity resolution (ER) identifies database records that refer to the same real world entity. In practice, ER is not a one-time process, but is constantly improved as the data, sc...
Steven Whang, Hector Garcia-Molina
SCP
2010
96views more  SCP 2010»
15 years 1 months ago
Enforcing structural regularities in software using IntensiVE
The design and implementation of a software system is often governed by a variety of coding conventions, design patterns, architectural guidelines, design rules, and other so-call...
Johan Brichau, Andy Kellens, Sergio Castro, Theo D...
VTC
2010
IEEE
114views Communications» more  VTC 2010»
15 years 1 months ago
On Non-Stationary Urban Macrocell Channels in a Cooperative Downlink Beamforming Scenario
—A common simplification in the treatment of random linear channels is the assumption of stationarity of the channel in time. The wireless channel is, however, known to be inher...
Adrian Ispas, Gerd Ascheid, Christian Schneider, R...
ICIP
2009
IEEE
15 years 28 days ago
Multichannel dual domain infrared target tracking for highly evolutionary target signatures
We introduce a new SIR particle filter that performs tracking in a joint feature space where pixel domain data are fused with measurements obtained from an 18-channel modulation d...
Colin M. Johnston, Nick A. Mould, Joseph P. Havlic...