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ICMCS
2006
IEEE
128views Multimedia» more  ICMCS 2006»
15 years 10 months ago
Game-Theoretic Paradigm for Resource Management in Spectrum Agile Wireless Networks
We propose a new way of architecting the wireless multimedia communications systems by jointly optimizing the protocol stack at each station and the resource exchanges among stati...
Fangwen Fu, Ahmad Reza Fattahi, Mihaela van der Sc...
HICSS
2006
IEEE
124views Biometrics» more  HICSS 2006»
15 years 10 months ago
Gatekeeping in Virtual Communities: On Politics of Power in Cyberspace
Gatekeeping/Information Control is exercised frequently and daily in virtual communities. Gatekeeping exists in four different levels: Regulators, service providers, communities...
Karine Barzilai-Nahon
ECOOP
1999
Springer
15 years 8 months ago
Providing Persistent Objects in Distributed Systems
THOR is a persistent object store that provides a powerful programming model. THOR ensures that persistent objects are accessed only by calling their methods and it supports atomic...
Barbara Liskov, Miguel Castro, Liuba Shrira, Atul ...
RTCSA
2003
IEEE
15 years 9 months ago
Towards Aspectual Component-Based Development of Real-Time Systems
Increasing complexity of real-time systems, and demands for enabling their configurability and tailorability are strong motivations for applying new software engineering principle...
Aleksandra Tesanovic, Dag Nyström, Jörge...
SOUPS
2006
ACM
15 years 10 months ago
Intentional access management: making access control usable for end-users
The usability of access control mechanisms in modern distributed systems has been widely criticized but little studied. In this paper, we carefully examine one such widely deploye...
Xiang Cao, Lee Iverson