Learning goal-scoring behaviour from scratch for simulated robot soccer is considered to be a very difficult problem, and is often achieved by endowing players with an innate set ...
A new technique is presented for computing 3D scene structure from point and line features in monocular image sequences. Unlike previous methods, the technique guarantees the comp...
Depth-map merging is one typical technique category for multi-view stereo (MVS) reconstruction. To guarantee accuracy, existing algorithms usually require either sub-pixel level s...
Our goal is to automatically segment and recognize basic human actions, such as stand, walk and wave hands, from a sequence of joint positions or pose angles. Such recognition is d...
I/O is a major performance bottleneck in modern computer systems. Modern disks use the Zone-Bit-Recording (ZBR) technology to increase the capacity. A direct consequence of ZBR is...