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ICWL
2009
Springer
15 years 1 months ago
Using the Social Web to Supplement Classical Learning
Abstract. The paper describes a complex e-learning experiment that has involved over 700 students that attended the Human-Computer Interaction course at the "Politehnica"...
Stefan Trausan-Matu, Vlad Posea, Traian Rebedea, C...
STOC
2007
ACM
146views Algorithms» more  STOC 2007»
16 years 3 months ago
Playing games with approximation algorithms
In an online linear optimization problem, on each period t, an online algorithm chooses st S from a fixed (possibly infinite) set S of feasible decisions. Nature (who may be adve...
Sham M. Kakade, Adam Tauman Kalai, Katrina Ligett
COMCOM
2006
168views more  COMCOM 2006»
15 years 3 months ago
Relay node placement in large scale wireless sensor networks
Scalability and extended lifetime are two critical design goals of any large scale wireless sensor network. A two-tiered network model has been proposed recently for this purpose....
Jian Tang, Bin Hao, Arunabha Sen
119
Voted
CHI
2008
ACM
16 years 3 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
CP
2003
Springer
15 years 8 months ago
CP-IP Techniques for the Bid Evaluation in Combinatorial Auctions
Abstract. Combinatorial auctions are an important e-commerce application where bidders can bid on combinations of items. The problem of selecting the best bids that cover all items...
Alessio Guerri, Michela Milano