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ECAI
2010
Springer
15 years 24 days ago
A Motivation-Based Mechanism to Design Behaviors
In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasonin...
Tony Dujardin, Jean-Christophe Routier
TCSV
2008
152views more  TCSV 2008»
14 years 11 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
ICIDS
2010
Springer
14 years 10 months ago
An Analysis of Narrative Moves in Improvisational Theatre
Our continued investigation into the experience of improvisers as they construct narrative in improvisational theatre provides a meaningful decomposition of its atomic unit, the of...
Allan Baumer, Brian Magerko
ACMACE
2008
ACM
15 years 1 months ago
Shadow agent: a new type of virtual agent
The shadow agent is a new type of intelligent virtual agent exploiting the metaphor of the shadow as a medium. The core of the shadow agent is a behavioral architecture inspired b...
Philippe Pasquier, Eunjung Han, Kirak Kim, Keechul...
INFOCOM
2010
IEEE
14 years 10 months ago
UUSee: Large-Scale Operational On-Demand Streaming with Random Network Coding
—Since the inception of network coding in information theory, we have witnessed a sharp increase of research interest in its applications in communications and networking, where ...
Zimu Liu, Chuan Wu, Baochun Li, Shuqiao Zhao