To simulate adaptive agents with abilities matching those of their real-world counterparts, a natural approach is to incorporate adaptation mechanisms such as classical conditioni...
In this paper we consider region-based variational segmentation of two- and three-dimensional images by the minimization of functionals whose fidelity term is the quotient of two...
Jan Erik Solem, Niels Chr. Overgaard, Markus Perss...
— This paper develops a hierarchical iterative OSNR algorithm based on a game theory framework. A Nash game is formulated between channels with channel utility related to maximiz...
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
We compare various popular methods available for projection and backprojection in CT. Assuming linear rays and a simple density integration along them, we consider both line- and ...