Sciweavers

804 search results - page 96 / 161
» The Need for Speed
Sort
View
EVOW
2003
Springer
15 years 5 months ago
GAME-HDL: Implementation of Evolutionary Algorithms Using Hardware Description Languages
Evolutionary Algorithms (EAs) have been proposed as a very powerful heuristic optimization technique to solve complex problems. Many case studies have shown that they work very eff...
Rolf Drechsler, Nicole Drechsler
IEEEINTERACT
2002
IEEE
15 years 4 months ago
Compiling for Fine-Grain Concurrency: Planning and Performing Software Thread Integration
Embedded systems require control of many concurrent real-time activities, leading to system designs which feature multiple hardware peripherals with each providing a specific, ded...
Alexander G. Dean
GECCO
2009
Springer
124views Optimization» more  GECCO 2009»
15 years 4 months ago
Reinforcement learning for games: failures and successes
We apply CMA-ES, an evolution strategy with covariance matrix adaptation, and TDL (Temporal Difference Learning) to reinforcement learning tasks. In both cases these algorithms se...
Wolfgang Konen, Thomas Bartz-Beielstein
CIKM
2001
Springer
15 years 4 months ago
Selecting Relevant Instances for Efficient and Accurate Collaborative Filtering
Collaborative filtering uses a database about consumers’ preferences to make personal product recommendations and is achieving widespread success in both E-Commerce and Informat...
Kai Yu, Xiaowei Xu, Martin Ester, Hans-Peter Krieg...
ICRA
2000
IEEE
136views Robotics» more  ICRA 2000»
15 years 4 months ago
Registration of Range Data Using a Hybrid Simulated Annealing and Iterative Closest Point Algorithm
The need to register data is abundant in applications such as: world modeling, part inspection and manufacturing, object recognition, pose estimation, robotic navigation, and reve...
Jason P. Luck, Charles Q. Little, William Hoff