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» The Networked Common Goods Game
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CONEXT
2006
ACM
15 years 3 months ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
98
Voted
JAIR
2008
157views more  JAIR 2008»
14 years 9 months ago
Learning to Reach Agreement in a Continuous Ultimatum Game
It is well-known that acting in an individually rational manner, according to the principles of classical game theory, may lead to sub-optimal solutions in a class of problems nam...
Steven de Jong, Simon Uyttendaele, Karl Tuyls
CORR
2011
Springer
142views Education» more  CORR 2011»
14 years 4 months ago
Power Allocation Games in Interference Relay Channels: Existence Analysis of Nash Equilibria
We consider a network composed of two interfering point-to-point links where the two transmitters can exploit one common relay node to improve their individual transmission rate. ...
Elena Veronica Belmega, Samson Lasaulce
EL
2002
181views more  EL 2002»
14 years 9 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
INFOCOM
2010
IEEE
14 years 8 months ago
Bargaining and Price-of-Anarchy in Repeated Inter-Session Network Coding Games
— Most of the previous work on network coding has assumed that the users are not selfish and always follow the designed coding schemes. However, recent results have shown that s...
Amir Hamed Mohsenian Rad, Jianwei Huang, Vincent W...