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» The Networked Common Goods Game
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CIG
2005
IEEE
15 years 3 months ago
Nannon: A Nano Backgammon for Machine Learning Research
A newly designed game is introduced, which feels like Backgammon, but has a simplified rule set. Unlike earlier attempts at simplifying the game, Nannon maintains enough features a...
Jordan B. Pollack
NOSSDAV
2004
Springer
15 years 2 months ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
WINE
2005
Springer
143views Economy» more  WINE 2005»
15 years 2 months ago
Economic Mechanisms for Shortest Path Cooperative Games with Incomplete Information
Abstract. In this paper we present a cooperative game theoretic interpretation of the shortest path problem. We consider a buying agent who has a budget to go from a specified sou...
T. S. Chandrashekar, Yadati Narahari
CORR
2011
Springer
135views Education» more  CORR 2011»
14 years 4 months ago
How to make the most of a shared meal: plan the last bite first
If you are sharing a meal with a companion, how best to make sure you get your favourite fork-fulls? Ethiopian Dinner is a game in which two players take turns eating morsels from ...
Lionel Levine, Katherine E. Stange
79
Voted
DAGM
2003
Springer
15 years 2 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...